Files
cloud-host/frontend
keyhan 985a23751e fix(landing): merge the final scene's two suns into one
The closing sky drew two suns: the 3D sun mesh (corona + GodRays) at a
fixed world point, and a disc/halo painted by the sky shader aimed at a
fixed direction. As the camera flew forward, parallax split them apart —
the mesh rode high while the painted halo stayed low.

Aim the sky shader's uSunDir at the real camera→sun direction each frame
so the halo locks onto the mesh (one sun), and lower SUN_POS.y 34→13 so
that single sun sits at the lower, near-horizon spot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 00:48:49 +03:30
..
2026-04-05 15:22:01 +03:30
2026-04-05 15:22:01 +03:30
2026-04-05 15:22:01 +03:30