985a23751e
The closing sky drew two suns: the 3D sun mesh (corona + GodRays) at a fixed world point, and a disc/halo painted by the sky shader aimed at a fixed direction. As the camera flew forward, parallax split them apart — the mesh rode high while the painted halo stayed low. Aim the sky shader's uSunDir at the real camera→sun direction each frame so the halo locks onto the mesh (one sun), and lower SUN_POS.y 34→13 so that single sun sits at the lower, near-horizon spot. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>